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Templar Battleforce is an addictive mix of strategic combat and army building with the precision gameplay of RPGs. Piloting the Leviathan battle mechs, your mighty Templars will face hordes of terrifying xenos, rogue human factions, and the ancient Narvidian threat. Slash and blast your way across a deep and deadly sci-fi universe - waging war with cunning Scouts, righteous Soldiers, flamethrowing Hydras, specialized Engineers, deadly Sentry Turrets, and the indomitable Berserks.
Create your own custom Battleforce by recruiting an array of Templar specialists - and deploy distinct strategies for your fireteams. Lead your forces in tactical scenarios that challenge both novice and veteran alike. By purchasing this item, you are transacting with Google Payments and agreeing to the Google Payments. AFinitDataCallback(key: 'ds:17', isError: false, hash: '25', data:functionreturn 'gp:AOqpTOGblQ4TorvwH4xI8gaFRXZA0ItPxHnCHmU7ELtJwQJFyy56WhWlsPOM5XptJtyN87yOaqCm0YnU-IQrQ','spaghetti time',null,2,null,null,null,'cool game, this is the exact kind of tactical strategy game that I like.
It has that quality of immersion and emergent story telling that's rarely able to be captured. The customization really allowed me to build my characters and get into the world. The missions were framed in the context of the story in a way that made each one feel like an extremely tense high consequence scenario that you barely survive through.
I really like the whole universe at place here',169000000,2,null,null,'3','spaghetti time',null,null,2,null,null,null,'Hemstrom',null,2,null,null,null,'the better part of 2 years I have combed through games trying to find something I can sink my teeth in ( metaphorically ) and this game is it. I am just at the first few missions but already I have found what I have been looking for! Paying for games is totally fine in my book because I used to have a console game system and most of those games cost around $50.00 to $60.00 dollars plus downloadable content. I do believe this is a game I have been looking for, thanks for making it!' ,132000000,9,null,null,'4','Jerel Hemstrom',null,null,2,null,null,null,'Revia',null,2,null,null,null,'come from the old Templar assault game 5-7 years ago, I was a bit worried that this may not live up to the nostalgia of the older game, but it is quite frankly just as good. Perhaps too good, I find myself trapped constantly going back to play.
It is that good. My only complaint is that scouts tend to feel a little. Fragile when scouting, which leads me to tend to leave them in the back and scout with my paladins', captain's, and berserkers' faces. Keep up the good work!'
,821000000,4,null,null,'9','Isaac Revia',null,null,2,null,null,null,'Witt',null,2,null,null,null,'very fun game in a great setting. Dialogue can get a bit wordy and overdone at times, but the story and mechanics make up for it.' ,149000000,1,null,null,'4','Colin Witt',null,null,2,null,null,null,'P.' ,null,2,null,null,null,'UI is too text-heavy, and the attributes/skills system is not clear enough, although interesting.
Otherwise it's an amazing XCOM-like, challenging and quite long (about 50 hours of play, no kidding). Definitely worth buying.' ,972000000,0,null,null,'6','Alexis P.'
,null,null,2,null,null,null,'Solaire',null,2,null,null,null,'gave it a 5 but it isn't as replay friendly as it seems. Forces you to play soldier because they cost the least to field, forces you to play incinerator class because it's mandatory to progress in the story, and forces you to play engineer for obvious reasons. Also, Star Traders: Frontiers raised the bar for a 5 and this being 1 star lower feels right.' ,434000000,10,null,null,'3','Chase Solaire',null,null,2,null,null,null,'mcnab',null,2,null,null,null,'https://lh3.googleusercontent.com/a-/AOh14Gi5WN.
Designer(s) | L. Ross Babcock III, Cory Glaberson, Jordan Weisman |
---|---|
Publisher(s) | FASA Corporation |
Publication date | 1987 |
Players | 2–20 |
Playing time | 120 minutes |
BattleForce was originally created by FASA Corporation, a wargame set in the BattleTech universe designed to allow the simulation of larger-scale actions. Units typically represent lances, but there are provisions for allowing the counters to represent larger units/formations, such as companies, battalions, and so forth.
Normal BattleTech game play usually is set up for small encounters (up to 12 units per side). Though large battles are possible using the normal games rules for BattleTech, the game can consume a lot of time to play. BattleForce was designed to remedy this problem.
The game allows wide use of units (vehicles, Battlemechs, air vehicles, etc.).
Revision and Revival[edit]
In 2006, BattleTech was relaunched, revising and reprinting many its rule sets under the name of the BattleTech: Total Warfare rule set. A supplementary rulebook called Strategic Operations includes several chapters for revised and updated edition of BattleForce and its successor Battleforce 2. New units have been added to BattleForce game (including new units added to BattleTech since its launch, including Large Naval Vessels). While BattleForce's elements appear in Interstellar Operations which will be a component of large scale combat operations on interstellar scale (Solar System to Solar System vs planetary operation which BattleForce is originally conceived for).
Basic Rules[edit]
In its simplest description the game of BattleForce is still a tactical level game comparable to BattleTech, but on a slightly larger scale. Individual vehicles still retain statistics to track, but are much simplified over the normal game of BattleTech.
For example, in BattleTech a BattleMech combat robot is tracked internally for 8 locations and for exterior armor in 11 locations, but in the game of BattleForce there is a pair of stats for armor and internal structure as a whole, both of which are usually single digit numbers between 1 and 9.
Combat units are grouped together and move together in small units rather than independently.
There are also far less complicated rules for movement and for variables like terrain and movement's effect on weapon accuracy.
External links[edit]
- BattleForce at BoardGameGeek
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